I created this character for the anatomy sculpting course I made for the Italian Blender Association.
The course is about realistic male anatomy, and this is the character I suggest to create to the course students. He has realistic anatomy, but not completely human, so it could be easier to create for beginners.
There are also some simple props, made to explain some useful sculpting workflows.
The course does not cover retopology and low-poly texturing, so the character is exclusively high poly.
Turntable of the high-poly sculpt
Course presentation (italian)